Claw your enemies, doing full damage to adjacent enemies, and lesser damage to those farther away.
Knock back and deal damage to an enemy.
Trample over enemies, dealing damage.
Restore health per turn. If activated at low health, regenerate increased health per turn. Lasts 2 turns.
Passive: Gain energy when damaged. Automatically activates at full energy, resetting all cooldowns and creating a zone of plasma that deals damage and lasts for 2 turns.