Chomp on enemies, dealing damage. Recover health per enemy hit.
Charge an enemy, automatically chasing the target and dealing damage. Ignores cover. Can jump to allies.
Leash an enemy, dealing damage, revealing them, and forcing them to chase you during the Move Phase.
Gain Invisibility and Might for 3 turns. Using an ability removes these effects at the end of the turn.
Unleash a disorienting howl, damaging enemies and scrambling them the next turn.