Snipe an enemy, dealing damage.
Grants invisibility until the end of next turn. Using an ability or getting hit reveals you temporarily.
Place a drone that watches a direction. The first enemy to cross the line takes damage. The drone lasts 2 turns.
Fire an exploding round that deals full damage to the main target and lesser damage to the surrounding enemies. The main target is slowed for the turn.
Unleash an experimental round that deals damage to all enemies in its path. Shoots through walls and ignores cover.