Smash the ground in front of you, dealing direct damage.
Heal target ally and yourself for a variable amount, based on the amount of health missing. Enemies around the target ally are made weak. You can target yourself if no ally is in range, but you will not receive twice the healing.
Slam enemies dealing direct damage. All enemies hit are slowed until end of turn.
Call down your hammer on target location, dealing high damage and revealing targets in the central ring, and dealing lower damage to targets in the outer ring.
Summon a fusion orb that shields you and your allies each turn. While active, you are unstoppable. Lasts until deactivated or until the energy cost cannot be paid. Goes on cooldown for 3 turns when disabled.