Throw a punch dealing direct damage. Each turn you don’t use this ability, it powers up, increasing in range. The second and third arcs deal lesser direct damage. Can power up 2 times.
Target enemies in an area. Next turn, a mark will appear at their location. Any enemy at this location during blast phase will take direct damage.
Enter a ready stance and gain shields. Next turn, you can charge, dealing direct damage to all enemies hit by your horns, in addition to rooting your primary target. If you do not use the dash, you will gain shields instead. Goes on cooldown regardless of ability used.
Uppercut enemies for direct damage and toss them to the selected square.
Shout at enemies, dealing 30 direct damage. Targets hit are forced to follow you this turn.