Forceball: Fire two lasers toward target location, creating an explosion. Enemies hit by a laser take direct damage, while those caught by the explosion take additional direct damage.
On Foot: Fire a single laser toward target location, creating an explosion. Enemies hit by the laser take direct damage, while those caught by the explosion take additional direct damage.
Forceball: Dash to target location, dealing direct damage in an area.
On Foot: Dash to target location. Can move after dashing.
Tether to all nearby enemies until the end of Dash Phase. If you or a tethered enemy dashes far enough away, the chains will react, pulling the enemy towards you during Blast Phase.
Overcharge yourself, creating a vortex that will explode around you next turn dealing direct damage. The damage is increased depending on your missing shield. Slows enemies hit.
Convert all of your energy into shields. Cannot exceed 100 shields. If On Foot, using the ability reconstitutes the Forceball.
If your shields are depleted, the Forceball shatters into energy crystals. Collect these to gain energy per crystal. Remaining crystals are removed upon using Suit Up or death.
When the Forceball is destroyed you are considered On Foot, which charges the functionality of your 1st and 2nd abilities, and disables your 3rd and 4th.
You do not generate energy naturally and lose all energy upon death.