Unleash a chaining strike, inflicting full damage on the first target, then hitting up to two additional targets for lesser damage.
Toss a shield onto an ally. Has 2 charges.
Fabricate a black hole on an ally that detonates the next turn, flinging enemies over it and dealing damage. Ignores cover.
Place a disruptive wall that deals indirect damage to enemies who move through it and weakens them the next turn.
Protect yourself or an ally with a powerful shield. During the Blast Phase, a vortex of energy expands outwards, dealing damage to nearby enemies. Lasts 2 turns.