Punch the closest enemy. Other enemies in range take lesser damage.
Blast an enemy, inflicting damage and slowing the target. Enemies caught in the secondary blast take lesser damage.
After a 1 turn delay, launch missiles that deal damage to 3 random enemies. Ignores cover.
Jump to a new position, inflicting damage and slow to enemies at the target location. Has a minimum range. Ignores cover.
Call down a drop pod to a target location anywhere on the map, dealing damage. Spawns four minor health pick-ups for your team.