An adjustable cone of high pressured water that deals variable damage based on the cone's width.
Shoot a cone of water that heals allies and yourself.
Launch an eel that deals damage and reveals the enemy until end of next turn. In the next blast phase, the eel launches itself at the nearest enemy within 5 spaces, causing the same effect.
Attach a shielding bubble to an ally. During Blast Phase, the bubble pops, dealing damage and slowing nearby enemies for the turn.
Summon churning waters that deal damage and pull in enemies. Can target through walls.