Launch two grapplers, which can deal damage to two separate targets or heavier damage to a single target. Grapplers can also can target power-ups instead, for use on the next turn.
Place a 4-turn trap that is invisible to enemies. If the enemy is on the trap during Blast Phase, the trap explodes, dealing direct damage. The trap takes 1 turn to arm and cannot detonate the turn it’s placed.
Throw two smoke bombs that last until end of next turn. Smoke bombs block line of sight and deal direct damage on hit.
Dash to two locations in quick succession. Enemies hit take direct damage.
Fire dual grapplers that can damage two enemies, or deal heavier damage to a single target. If enemies hit have active might, energize, or haste buffs, gain that effect the next turn.